Back in summer 2012 I noted a planned PC game called Clockwork Empires.

“Lovecraft-laden steampunk city-builder” [in which the player is a Civilisation-style] colony-builder amid the grand idealism of Victorian discovery [but] with horrors, madness, wild species, and volatile science.”

Now there’s a demo ahead of the (maybe) summer 2014 release…

“Clockwork Empires uses Victorian-era horror and science fiction as a jumping off point. As in, jumping off a cliff because you joined a cult and went mad after summoning the old gods to your weekly meetings … It’s a crazy and incredibly weird game”

Any videogame that manages to combine Lovecraftian squid monoliths and bottle-kilns can’t be all bad.